Task 3 – Design Pack
Plan out your environment
carefully by producing a design pack. This will need to include a map of your
game environment and details of each element to be created. You may want to use
a combination of hand and computer-generated 2D and 3D sketches, diagrams,
photographs and texture samples. Remember to design your environment using a
modular approach wherever possible. Adaptable modules will allow you more
flexibility and more fluid gameplay within the game engine or LightWave’s
animation application Layout.
Remember that you are trying
to generate thoroughly thought-through ideas for a 3D environment showing
creativity and flair and working independently to professional expectations.
This image shows roughly what I want the corner of my walls to look like. The tower will be round instead of square and the walls will be slightly higher.
This shows what I want the walls to look like. I want my castle walls to look reinforced, while also looking old.
This image shows what I want my inner walls to look like. I want a small staircase leading up to the castle walls and a doorway at the top and bottom of the towers so that I can easily enter or exit them.
This tower design is what I want my tower to look like. I want there to be windows where archers would normally shoot out of, and a cone shaped roof to make it look more reinforced.
This image shows what I find the texture of my walls to look like. It is a very plain looking wall but also looks really reinforced to make the walls look stronger.
This image shows what the walls of the dungeon are going to look like. The texture is very dark and spooky which makes the dungeon an even more scarier place to be.
This screenshot shows the design plan for my castle dungeon.







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