Showing posts with label HA13 - Task 5. Show all posts
Showing posts with label HA13 - Task 5. Show all posts

Monday, 30 November 2015

Task 5 – Environment Build

Task 5 – Environment Build
Use your design pack to build your environment within NewTek Modeler. Pay careful attention the specification required by this assignment i.e. that the resulting environment will need to function within a 3D game engine or within LightWave’s animation application Layout. The difference between the two is that one will be real-time and the other non-real-time rendered. Make sure that you save your files by date and incrementally. Ensure that you surface elements as you work, ideally as UV maps (photographic and preset textures can be applied later, but you may wish to experiment by previewing your work within NewTek Layout).
Once completed, prepare your model for export, considering both the meshes and surfaces/UV maps. This may involve rationalising and simplifying your models. Record the whole of your production process within your production log.
Record the whole of your production process within a production log that can be posted to your blog at the end of the assignment. You may need to source additional reference imagery and textures as the modelling progresses.

Remember that you are trying to create a 3D environment to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.




This screenshot shows the first stage of my dungeon design. I have built walls around the castle to mark the boundaries of the dungeon and will begin to develop the interior dungeon. 



This screenshot shows a nearly finished build of my dungeon design.