Task 5 – Environment Build
Use your
design pack to build your environment within NewTek Modeler. Pay careful
attention the specification required by this assignment i.e. that the resulting
environment will need to function within a 3D game engine or within LightWave’s
animation application Layout. The difference between the two is that one will
be real-time and the other non-real-time rendered. Make sure that you save
your files by date and incrementally. Ensure that you surface elements as
you work, ideally as UV maps (photographic and preset textures can be applied
later, but you may wish to experiment by previewing your work within NewTek
Layout).
Once
completed, prepare your model for export, considering both the meshes and
surfaces/UV maps. This may involve rationalising and simplifying your models.
Record the whole of your production process within your production log.
Record the
whole of your production process within a production log that can be posted to
your blog at the end of the assignment. You may need to source additional
reference imagery and textures as the modelling progresses.
Remember that you are trying
to create a 3D environment to a technical quality that reflects
near-professional standards following industry practice, showing creativity and
flair and working independently to professional expectations.


